Due to various reasons, several changes have been done to the setting, and have been gathered here. These changes are applied from the 3rd volume onwards.
Regarding village skills
Before
Level 1 | None |
Level 2 | Villager Appraisal |
Level 3 | Reposition |
Level 4 | Intruder Detection |
Level 5 | Facility Customization |
Level 6 | Territory Take Over |
Level 7 | Villager Appraisal 2 |
Level 8 | Villager Strengthening |
Now
Level 1 | Facility Construction |
Level 2 | Villager Appraisal |
Level 3 | Reposition |
Level 4 | Facility Upgrade |
Level 5 | Facility Customization |
Level 6 | Territory Take Over |
Level 7 | Villager Appraisal 2 |
Level 8 | Villager Strengthening |
- More specifically, Level 1 now has the Facility Construction skill, and Level 4 has been changed from Intruder Detection to Facility Upgrade
- Facility Upgrade: Makes it possible to increase the performance of a Facility. For more details, look below at “Regarding the facilities that could be built”.
- Intruder Detection has been incorporated into the Map ability which can be used at the default level of the Gift. It’s an ability that lets the user know of the location of its villagers as well as its intruders. The Map ability also helps in using Reposition.
Regarding the facilities that could be built
Before
Level 1 | |
Shed | 20 |
Flower bed | 20 |
Watchtower | 20 |
Storehouse | 20 |
Moat | 20 |
Earthwork | 20 |
Earthen wall | 20 |
Field | 20 |
Waterwell | 20 |
Small house | 50 |
Level 2 | |
Landfill | 20 |
Paddy field | 30 |
Public park | 30 |
Animal barn | 80 |
Terrace house | 80 |
Level 3 | |
Stone wall | 50 |
Incinerator | 60 |
Outdoor kitchen | 60 |
Jailhouse | 80 |
Medium-sized house | 100 |
Level 4 | |
80 | |
Workshop | 80 |
Public lavatory | 80 |
Rehabilitation facility | 100 |
Church | 150 |
Level 5 | |
Road | 5 |
Canal | 10 |
Observation tower | 100 |
Public bathhouse | 150 |
Large house | 200 |
Level 6 | |
Underground tunnel | 20 |
Bridge | 20 |
Orchard | 250 |
School | 250 |
Apartment building | 300 |
Level 7 | |
Store | 50 |
Restaurant | 100 |
Playground | 100 |
Graveyard | 200 |
Hospital | 500 |
Level 8 | |
Ramparts | 100 |
Castle gate | 100 |
Drawbridge | 100 |
Library | 300 |
Extra-large house | 500 |
Revised
Level 1 | |
Hedge | 10 |
Shed | 10 |
Watchtower | 20 |
Storehouse | 20 |
Moat | 20 |
Earthen wall | 20 |
Garbage incineration area | 20 |
Field | 20 |
Waterwall | 30 |
Small house | 50 |
Level 2 | |
Water moat | 30 |
Wooden gate | 30 |
Public park | 30 |
Animal barn | 80 |
Terrace house | 80 |
Level 3 | |
Stone wall | 50 |
Alcohol brewery | 50 |
Outdoor kitchen | 60 |
Jailhouse | 80 |
Medium-sized house | 100 |
Level 4 | |
Guardhouse | 80 |
Workshop | 80 |
Public lavatory | 80 |
Rehabilitation facility | 100 |
Church | 150 |
Level 5 | |
Road | 5 |
Canal | 10 |
Observation tower | 100 |
Public bathhouse | 150 |
Large house | 200 |
Level 6 | |
Underground tunnel | 20 |
Store | 50 |
Castle gate | 50 |
Training grounds | 100 |
Apartment building | 300 |
Level 7 | |
Restaurant | 100 |
Inn | 150 |
Clinic | 200 |
Orchard | 250 |
School | 400 |
Level 8 | |
Bridge | 30 |
Rampart | 100 |
Library | 300 |
Hotel | 400 |
Palace | 500 |
Each facility comes with an explanation, like the ones below. Luke can check for these explanations at any time.
Field: A cultivated land with good quality soil. Speeds up the growth of crops as well as improves their quality.
Animal barn: A shed for the use of livestock. It speeds up their growth, preserves their health, and strengthens their reproductive abilities.
Rehabilitation facility: A place to rehabilitate criminals and wrongdoers. The likelihood of reforming is increased for the targets.
Training ground: A facility for the practicing of magic and martial arts. Increases one’s growth rate. It also has a feature that prevents injuries.
As for the village skill Facility Upgrade, using it on a facility will improve certain effects of that facility. For example, by using it on a field, it’s possible that that field will [make the crops planted on it grow faster], [make the crops have better quality], or [improve the workers’ labor efficiency]. Each of the options required a certain number of village points before it could take effect.
For some facilities, the outcome of using Facility Upgrade would be changing the said facility into its higher-ranked versions. For example, earthen walls could be turned into stone walls.
Regarding Village Points
Before:
Level up bonus=level*100
Revised:
Level up bonus=number of required villagers for level up X 10
Example: To reach level 2, one must have 50 villagers, hence a level up bonus of 500 points. For level 5, 300 villagers are required, hence a level up bonus of 3000 points.
Regarding Facility Customization
Before
- When altering the shape of a facility, no village point is required.
- When removing something from a facility, no village point is required.
- When changing the colors of a facility, no village point is required.
- When adding something into a facility, some village points are required.
Revised
- Consumes a good amount of village points: Adding new components to the facility/Increasing the size (there is a change in mass) of the facility as a whole or specific components.
- Consumes a little less amount of village points: Altering the shape of a facility or its components (no changes in mass).
- Consumes a smaller amount of village points: Removing something from a facility/Changing the colors.
As seen above, changing the shape of the facility or removing something from it now costs some points. It’s not a lot though.
Regarding the village area
Before: The village is square-shaped, and doubles its area each time the village levels up.
Revised: The village is circular in shape, doubles its radius each time the village levels up. This means the area quadruples each level up. The radius at level 1 is 100 meters.
Regarding the guide feature
Before: Kindly instructs Luke with voice. It can reply.
Revised: Information is given only in text form. It cannot reply.
Regarding Luke
Luke has a previous life, but the his memories of that life is mostly limited to the knowledge he had gained. His personality is not changed. Also, all the characters in the information windows, such as the Status windows, are Japanese characters.
Regarding the likelihood of possessing a Gift
Before: A little over 10%
Revised: 10%
Making the chance exactly (or very, very close to it) 10% is so that calculations are easier.
I’m personally not a fan of Luke having some knowledge about our world. I don’t know, it kind of lessens his innocence for me, which I feel is need for much of the humor. We’ll see, of course, how it’s implemented.
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