List of Revisions

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Due to various reasons, several changes have been done to the setting, and have been gathered here. These changes are applied from the 3rd volume onwards.

 

Regarding village skills

Before

Level 1None
Level 2Villager Appraisal
Level 3Reposition
Level 4Intruder Detection
Level 5Facility Customization
Level 6Territory Take Over
Level 7Villager Appraisal 2
Level 8Villager Strengthening

Now

Level 1Facility Construction
Level 2Villager Appraisal
Level 3Reposition
Level 4Facility Upgrade
Level 5Facility Customization
Level 6Territory Take Over
Level 7Villager Appraisal 2
Level 8Villager Strengthening

  • More specifically, Level 1 now has Facility Construction skill, and Level 4 has been changed from Intruder Detection to Facility Upgrade
  • Facility Upgrade: Makes it possible to increase the performance of a Facility. For more details, look below at “Regarding the facilities that could be built”.
  • Intruder Detection has been incorporated into the Map ability which can be used at the default level of the Gift. It’s an ability that lets the user know of the location of its villagers as well as its intruders. The Map ability also helps in using Reposition.

Regarding the facilities that could be built

Before

Level 1
Shed20
Flower bed20
Watchtower20
Storehouse20
Moat20
Earthwork20
Earthen wall20
Field20
Waterwell20
Small house50
Level 2
Landfill20
Paddy field30
Public park30
Animal barn80
Terrace house80
Level 3
Stone wall50
Incinerator60
Outdoor kitchen60
Jailhouse80
Medium-sized house100
Level 4
Barracks80
Workshop80
Public lavatory80
Rehabilitation facility100
Church150
Level 5
Road5
Canal10
Observation tower100
Public bathhouse150
Large house200
Level 6
Underground tunnel20
Bridge20
Orchard250
School250
Apartment building300
Level 7
Store50
Restaurant100
Playground100
Graveyard200
Hospital500
Level 8
Ramparts100
Castle gate100
Drawbridge100
Library300
Extra-large house500

Revised

Level 1
Hedge10
Shed10
Watchtower20
Storehouse20
Moat20
Earthen wall20
Garbage incineration area20
Field20
Waterwall30
Small house50
Level 2
Water moat30
Wooden gate30
Public park30
Animal barn80
Terrace house80
Level 3
Stone wall50
Alcohol brewery50
Outdoor kitchen60
Jailhouse80
Medium-sized house100
Level 4
Guardhouse80
Workshop80
Public lavatory80
Rehabilitation facility100
Church150
Level 5
Road5
Canal10
Observation tower100
Public bathhouse150
Large house200
Level 6
Underground tunnel20
Store50
Castle gate50
Training grounds100
Apartment building300
Level 7
Restaurant100
Inn150
Clinic200
Orchard250
School400
Level 8
Bridge30
Rampart100
Library300
Hotel400
Palace500

Each facility comes with an explanation, like the ones below. Luke can check for these explanations at any time.

Field: A cultivated land with good quality soil. Speeds up the growth of crops as well as improves their quality.

Animal barn: A shed for the use of livestock. It speeds up their growth, preserves their health, and strengthens their reproductive abilities.

Rehabilitation facility: A place to rehabilitate criminals and wrongdoers. The likelihood of reforming is increased for the targets.

Training ground: A facility for the practicing of magic and martial arts. Increases one’s growth rate. It also has a feature that prevents injuries.

As for the village skill Facility Upgrade, using it on a facility will improve that facility’s effects. For example, by using it on a field, it’s possible that that field will [make the crops planted on it grow faster], [make the crops have better quality], or [improve the workers’ labor efficiency]. Each of the options required a certain number of points before it could take effect.

For some facilities, the outcome of using Facility Upgrade would be changing the said facility into its higher-ranked versions. For example, earthen walls could be turned into stone walls.

Regarding Village Points

Before:

Level up bonus=level*100

Revised:

Level up bonus=number of required villagers for level up X 10

Example: To reach level 2, one must have 50 villagers, hence a level up bonus of 500 points. For level 5, 300 villagers are required, hence a level up bonus of 3000 points.

Regarding Facility Customization

Before

  • When altering the shape of a facility, no village point is required.
  • When removing something from a facility, no village point is required.
  • When changing the colors of a facility, no village point is required.
  • When adding something into a facility, some village points are required.

Revised

  • Consumes a good amount of village points: Adding new components to the facility/Increasing the size (there is a change in mass) of the facility as a whole or specific components.
  • Consumes a little less amount of village points: Altering the shape of a facility or its components (no changes in mass).
  • Consumes a smaller amount of village points: Removing something from a facility/Changing the colors.

As seen above, changing the shape of the facility or removing something from it now costs some points. It’s not a lot though.

Regarding the village area

Before: The village is square-shaped, and doubles its area each time the village levels up.

Revised: The village is circular in shape, doubles its radius each time the village levels up. This means the area quadruples each level up. The radius at level 1 is 100 meters.

Regarding the guide feature

Before: Kindly instructs Luke with voice. It can reply.

Revised: Information is given only in text form. It cannot reply.

Regarding Luke

Luke has a previous life, but his memories of that life is mostly limited to the knowledge he had gained. His base personality is not changed. Also, all the characters in the information windows, such as the Status windows, are Japanese characters.

Regarding the likelihood of possessing a Gift

Before: A little over 10%

Revised: 10%

Making the chance exactly (or very, very close to it) 10% is so that calculations are easier.


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